Articulation
- The mono-eye can be moved left or right. (Removal on the helmet is required)
- The head can swivel/pivot on a ball-and-clip-joint, though in a limited manner.
- Shoulder joints can raise up/swing forwards.
- The torso can tilt back and forth, or sideways in a limited manner.
- The arms can...
- Swing on a peg-and-socket joint.
- Raise horizontally.
- Right shoulder armor can pivot to avoid interference with the arm articulation.
- The shoulder shields are jointed, allowing some articulation.
- The upper arms can rotate.
- Only the thumbs on each hand are poseable.
- The elbow and knees are double-jointed.
- The manipulators can swivel on a ball-and-socket joint.
- Waist can rotate 360 degrees, though it can be hindered by a few skirt armor panels.
- Front, side, and back skirt armors can pivot to avoid interference with the leg articulation.
- The hip joint axis can tilt forwards or backwards to increase leg articulation.
- The upper thigh joints can swing frontwards/backwards, raise horizontally and/or rotate on each thigh.
- Ankle joints can tilt sideways/pivot back and forth.
- The front feet pieces can pivot upwards.
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